AI Insights · Timothy · April 2024
Top 5 Historical Games on Android in Bolivia: Q1 2024
A look into the performance of the top 5 historical games on Android in Bolivia during Q1 2024, highlighting trends in weekly downloads and revenue.
In the first quarter of 2024, the top 5 historical games on Android in Bolivia showed varied performance metrics in terms of weekly downloads and revenue. Here’s an overview based on data from Sensor Tower.
Royal Match from Dream Games, Ltd. experienced a notable fluctuation in weekly downloads, starting strong with approximately 50K downloads in the first week of January, peaking at around 60K by the end of the month, and then gradually declining to about 15K by the end of March. Its weekly revenue saw a peak of about $863 in mid-January, with a relatively stable performance hovering between $600 and $700 for the rest of the quarter.
Rise of Kingdoms: Lost Crusade by LilithGames had a modest performance in terms of weekly downloads, starting at about 200 in early January and gradually decreasing to around 26 by the end of March. The game's weekly revenue showed a peak of approximately $526 in early February, with a general decline towards the end of the quarter, finishing at around $118.
Warpath: Ace Shooter, also from LilithGames, experienced a significant drop in weekly downloads from about 482 in the first week of January to around 124 by the end of March. The weekly revenue for Warpath showed a slight upward trend towards the end of the quarter, peaking at about $92 in the final week of March.
June's Journey: Hidden Objects by Wooga saw inconsistent weekly downloads, starting with 52 in early January, peaking at 106 in mid-February, and dropping to single digits by the end of March. Its weekly revenue, however, showed a steady increase, peaking at approximately $92 in the last week of March.
Rise of Castles: Ice and Fire by Long Tech Network Limited had a relatively low number of weekly downloads throughout the quarter, peaking at around 121 in mid-February and dropping to around 27 by the end of March. The game's weekly revenue peaked at about $91 in mid-February, with a general decline towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.